Tuesday, May 02, 2006

24: The Game for PS2

Pa-Dink, Pa-Ding, Pa-Dink, Pa-Ding… If you understand this peculiar reference you probably own this game already, and good for you! This is one of the best uses of a film/TV licence in a video game to date, and everything oozes 24: from the use of split screen, the infamous clock (Pa-Dink!) and the likeness and voice talent of every actor involved in the show from seasons 2 and 3. 24: The Game is set snugly in-between, and the story is intriguing and just the right side of ridiculous to please the most ardent fan.

But let’s not get carried away: strip away the awesome 24 appeal and what is left? Sadly, a marginally above-average platformer, with sometimes excellent/sometimes buggy graphics, a plethora of game-play modes and mini-games that will distract some and bore others; a great score (when it’s there); lacklustre driving mission; some so-so stealth missions; a decent targeting system and artificial intelligence like machinegun fodder from the worst Bond film.

If the idea was to make the player feel like Jack Bauer then they sure as hell made a good effort, and 24 fans will have a great time for the eight hours or so it’ll take to complete, and fans can add a point to my final score. But you’ll be grateful it’s not real-time. Maybe I’m being harsh, the game is certainly serviceable as an action shooter… but it’s already a crowded market. I think I have been spoiled by Resident Evil 4.

Review by Eliot Gurrin. 24: The Game is developed and published by SCEE. Bytes: Rebooted score: 5/10.

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